Item¶
- draw_text.add_item(item: str, x: int, y: int, display_duration: float, layer: int = 1) int¶
Add an item element to the screen.
- Parameters:
- Returns:
ID of the created element.
- draw_text.add_advanced_item(item: str, x: int, y: int, display_duration: float, layer: int, matrix: Matrix) int¶
Add an item element to the screen, with additional scaling, rotation, and translation options.
Advanced version of
add_item()that allows custom transformations.- Parameters:
item –
x – X-coordinate of the item position.
y – Y-coordinate of the item position.
display_duration – How long the element remains on screen (in seconds).
layer – Rendering layer of the element. Higher layers appear above lower ones. Default is 1.
matrix – Transformation matrix applied to the element (scale, rotation, translation). See
Matrix.
- Returns:
ID of the created element.
- draw_text.animate_item(_id: int, func: Callable[[ItemObject], None]) None¶
Animates the item element with the given id by calling the given function every frame with the item element as the argument.
- Parameters:
_id – ID of the item element to animate.
func – Function to use to animate the item element. The function is called every frame with the item element as the argument.
- draw_text.modify_item(_id: int, func: Callable[[ItemObject], None]) None¶
Modifies the item element with the given id by calling the given function once with the item element as the argument.
- Parameters:
_id – ID of the item element to modify.
func – Function to use to modify the item element. The function is called on the closest render frame.
ItemObject class¶
- class draw_text.ItemObject(_id: int)¶
-
- x: int¶
X-coordinate of the item.
- y: int¶
Y-coordinate of the item.
- display_duration_modifier: float¶
Modifier to the
display_durationproperty.
- layer: int¶
Layer of the element.
- property display_duration¶
Time in seconds that the element will remain on screen. This property cannot be assigned, use
display_duration_modifierto change this value.
- update(_id: int)¶
Updates this ItemObject with the values of the item element specified by _id.
- Parameters:
_id – ID of the item element.
- to_list() list¶
Returns a list containing all the values of this ItemObject.
- Returns:
List containing all the values of this ItemObject.
Example¶
1from draw_text import *
2from math import radians
3
4def spin(i:ItemObject):
5 i.matrix.rotate(radians(2))
6
7add_item("stick", x=10, y=10, display_duration=5)
8add_item("minecraft:stick", x=10, y=36, display_duration=5)
9add_advanced_item("netherite_boots[trim={"pattern":"host","material":"emerald"}]", x=10, y=72, display_duration=5, layer=1, matrix=Matrix().scale(2))
10
11item_id = add_item("emerald", x=10, y=100, display_duration=5)
12
13animate_item(item_id, spin)